Created fron a much smaller and shorter sound, not unlike an average fart in the breeze, in audacity. I was pleased with how it turned out but have no use for it, maybe someone else will.
This sample is free for all. It's a background musical layer for puting more feelings in your movie or game. I created this with the a programm by magix. It's royality free and good.
A short loop i did with a sample from a moog minitaur. The sample was downloaded from modular samples here on free sound. The loop was created in metasynth.
Created in ableton live 11 suite. Used:- tone generator by socalabs (free)- lfos (max for live device)- bit crusher (ableton)- ruina by noise engineering (free).
Twinkle Twinkle Little Star melody doubled at fifths: fairly consonant but not equivalent. Created by Hyacinth (talk) 15:02, 26 July 2009 using Sibelius 5.
Took a sample of a tr909 kick drum, stretched it, added some reverb, bass boost, compression split the track and offset it slightly to create a left to right pulse.
This is a sound created from combining https://freesound. Org/people/theneedle. Tv/sounds/400908/ and https://freesound. Org/people/daphne_in_wonderland/sounds/383486/for a magic effect.
Snare drum rolls with military attitude / marching soldiers (also loopable, respective markers within the wave file)created with native instruments battery 4 and a lot of reverb.
An atmosphere created from a recording of my friend's fart believe it or not. Processed by granulator ii in max for live. Originally recorded with tascam dr-05.
This is the toilet flushing in my cramped unit bath (all material is either porcelain or plastic. Phaser and delay and much limiting added to create the "tidal wave effect. ".
I took the slimy. Afi file from gilligan_itm added some filters and cut it in audacity to create a slime-jumping sound that can be used in a game for example.
Sample made in sfxr with layered sawtooth waves in harmony and sliding highpass and lowpass filters, then used as a note in sfozando to create a melody.
Inspired by the combine soldiers of hl2. Heavy sound of someone, equipped with a lot of military gear, striding about. Created artificially with audacity. Use however you see fit.
Washes of colored noise interspersed with splatters of tonal sound, created by processing some very basic synthesizer tones through granular synthesis program granulab.
Multiple tracks i recorded of myself speaking nonsensical lines. The pitch and speeds of single tracks were altered to create different sounding voices.
This piece is created by two recordings of me winding and playing my mother's music box, two projection machines, and a parrot harmonic that my father gave me.
Recording of a running watermill, water running into a wooden gutter and a watermill wheel turning, creating a rhythm, or a percussive loop. Ambience. Recorded by zoom h4n and normalized.
Recorded with the microphone of mars gaming headphones. I was trying to create an element of tension to the climate of a short film. I didn't get to use it but hopefully, it can help you.