3,658 Royalty-Free Audio Tracks for "Shorts"

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I made this sound a while ago, forgot how i made it. Recorded and processed in audacity.
Author: Rvgerxini
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Pulled from a short film i'm editing. I couldn't easily find any other bobblehead sounds. . . So. . . Here you go!.
Author: Jandrus
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A short 'ow' sound, could be used for a fight scene.
Author: Topschool
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00:01
A fast dududu machine gun sort of weapon sound that lasts for a few pulses. Recorded and altered by myself for use in a game.
Author: Odeean
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00:10
Four bars guitar composition in e major in sibelius. Arpeggio. Chords progression i - iv - v - i.
Author: Rsrodrig
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02:09
A drum and bass heavy short song sample, created in fl studio. Not too much on the melody, it's mostly atmospheric sounds.
Author: Adnova
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01:12
A short song sample created in fl studio. Heavy on the drums, with a pile of synth on top to make a weird groove thing.
Author: Adnova
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00:18
A long stream of liquid poo, complete with farts. Made for a short film:https://www. Youtube. Com/watch?v=smf9q5fmj58.
Author: Neospica
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00:09
The sound of a rock being smashed repeatedly. Made for a short film:https://www. Youtube. Com/watch?v=smf9q5fmj58.
Author: Neospica
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01:27
A short recording of a rainy day during lockdown in france in the garden of my parents.
Author: Jeffakakaneda
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00:06
I was actually hunting for sounds that i could use for a "chain lightning" sound, but ended up making a short drone that i made from a ground hum.
Author: Lffn
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An open door accidentally kicked, while leaving a room. 2 audio technica pro 37's 16bit 44. 1 stereo.
Author: Brokenphono
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00:06
A simple phrase "when my work is finished, than i'm coming back for you!" in a dark undead-ish voice. Recorded with a cheap desktop mic and fiddled with in audacity.
Author: Zajo
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00:12
A short looping 160-bpm beat with some simple keyboard, drums, and synth. Created in fl studio with the poizone and sakura plugins.
Author: Adnova
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The phrase, "is your kidney roundup ready?", a question which can be a non sequitur or contain double entendre.
Author: Cognito Perceptu
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00:47
Here's a small sample of "clicks and snips" as i like to call em. There are also some short little buzzes. Glitchy. Made in gleetchlab (http://gleetchplug. Com/).
Author: Tristan
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03:15
3 massive thunders recorded in milano with sennheiser short-gun and zoom. I like them so much so i like to share them. Enjoy. F.
Author: Framixo
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00:06
A middle-frequency note that sounds like a swiss alpenhorn or person blowing into a conch shell. Made by blowing into a short section of pvc pipe.
Author: Danjocross
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00:58
A short on the fly rhythmic improvisation on ghatam and morsing. It starts out on a duple meter and slowly moves to a triple meter.
Author: Ajaysm
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05:55
A little mix of three short recordings of the group själ. Recorded at hunehals borg. Recorded with iphone5. Neeeed a good digital recorder.
Author: Gis Sweden
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Short, low resolution, white noise with volume and filter envelope. 8-bit atari game explosion.
Author: Zonkmachine
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01:05
A short romantic love theme song with saxophone.
Author: Theojt
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A short sound that could be used for going back in a ui. Originally a recording of a record player lid being closed using a zoom h2n.
Author: Kierankeegan
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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I was up late playing around with flstudio and created something that sounded like wind you'd hear in an older game. I figured i'd share it.
Author: Trevorg
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This is a sound for videogame. In this sound, i used a low-pass filter instead of notch like the previous sound. That sound haves a slow lfo and reverb too.
Author: Blackie
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00:56
Was going in and out of my cellar door today and had to capture the rich sound of creaking. There are several variations- long and short, and outside ambience.
Author: Douglas
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01:18
The sound of the haifoss waterfall. Recorded with two akg-p220 microphones. Due to the recording being quite short, feel free to loop this.
Author: Tammarpokk
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Male choir singing short sanskrit syllable om. Sung through a roland vp 7 vocoder, recorded and edited with cubase se and wavelab.
Author: Livepiano
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Water being poured quickly into a glass- recorded with yeti mic- edited with adobe audition.
Author: Jbeetle
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00:02
Old field recordings originaly made for a friends short film that focussed on the internet and telecommunications. Think i used reaktor and audiomulch. I always do my topping and tailing in soundforge.
Author: Ahhhjrene
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01:33
A short extract from a longer recording made in oxford's covered market on 6th may 2014. Passers-by talking, items being moved about, coins.
Author: Jmdh
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00:08
A short loop extracted from a loooong jam with my modular. The sound is processed in audacity. Have fun!.
Author: Gis Sweden
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Sound of switches/buttons pressed on a yamaha portable keyboard. Recorded on iphone 6s.
Author: Charlesart
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00:23
A short 130-bpm loop created in fl studio. Heavy on the synth and bass with some simple drums and piano.
Author: Adnova
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Incredibly short, single "pop" sound, just like a comical bubble bursting. The "note" of pop is a low one. (i uploaded a higher-sounding pop as well).
Author: Tsa
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00:42
A short excerpt from bach's g major fugue, arranged for 4 voices and played with the arp 2600 synthesizer with an intellijel bifold.
Author: Jonopodmore
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01:08
Here is a short recording with my new olympus dictaphone noise at night in the countryside. Recording made in the south of france to 10:00 pm.
Author: Alexis
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A sound of me throwing a metal diet coke can on a table. Used in my short film "how to open a can" https://youtu. Be/znwi1zw6zre.
Author: Rowant
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01:12
80s horror, a short droning bass synth. Created on a microkorg s. [cc zero] b68.
Author: Beetlemuse
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00:23
This is just a short clip of medium rain on a window. Recorded with blue snowball ice.
Author: Cleron
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Created to be used for some type of menu or interface button.
Author: Lloydevans
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Don't know why i kept this one but i just like it for some reason, someone saying 'wow' on a train then a kid going 'aah'.
Author: Lolamadeus
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00:51
Old field recordings originaly made for a friends short film that focussed on the internet and telecommunications. Think i used reaktor and audiomulch. I always do my topping and tailing in soundforge.
Author: Ahhhjrene
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D by sci co films to show appreciation for freesoundorgsounds in "raiders of the lost clam!!!".
Author: Scicofilms
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The sound of a table being smashed, made by mixing multiple sounds for a short film:https://www. Youtube. Com/watch?v=s-kgwxy95eg.
Author: Neospica
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00:19
Knife sliding against the sink creating a unique vibrating ding. Long or short depending on the slide of the knife. Recorded with iphone 6s.
Author: Jendin
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00:07
A stereo recording of a string/cord-pull lightswitch being switched on and off several times.
Author: Andreaskg
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00:14
A short 170bpm rhodes jam with plenty of space either side for cutting and looping. Made using the mrray vsti with added delay and reverb effects and sequenced in madtracker ii.
Author: Southernuk
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51:24
Dedicated to friend jan alois :-) who needed to mark frequency shift of his transceiver and keying quality. I forgot the band - probably 80 m.
Author: Okhas
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